Game Development Recap

We have spent some time figuring out what sort of game we want to develop, while doing so we used a few different techniques to help us sort of decipher what makes a good game.

That was done by each student listing three games they really like playing, and then trying to figure out why they play those games.
Developing the actual game is hard, but developing the game concept, the reason for people to play the game is REALLY hard.

Half through the day we had a note with three game ideas, and now we had to add some details to the game, like why, how, where and by who. Which i had a really hard time doing, because two of my ideas was missing the basic game concept, i still havent decided which one i want to keep working on, but i will probably end up working on two of the ideas.

The ideas i ended up with is

  • Tanks
  • “Build something”
  • Obstacle course (platformer)

I will probably ditch the obstacle course one, and then try to see if i can work up a concept for the “build something” idea.
I will use XNA for development, but currently i haven’t really figured out if i want to do a desktop game for windows, or a mobile game for WP7.

The programming is pretty much the same, so i should be able to change my mind a few times before deciding final.

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